What is typically defined as a prototype?

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A prototype is typically understood as a low-fidelity representation of an idea for testing. This definition highlights the primary purpose of a prototype, which is to be an early model or sample of a concept, allowing designers and users to explore ideas, gather feedback, and iterate on the design before creating a more developed or finalized product.

Prototypes can range from paper sketches or wireframes to interactive digital designs that simulate certain functionalities. Their key function is to validate concepts, explore usability, and facilitate communication among stakeholders. This process is crucial in user-centered design, where understanding user needs and behaviors is paramount. By testing a low-fidelity prototype, teams can identify areas for improvement early in the design phase, thus avoiding more significant issues later in the development process.

This focus on iterative feedback and refinement through low-fidelity representations makes prototypes essential tools in the design process, distinct from finalized products, specific technical outputs, or comprehensive research results.

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